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' into the BODY section, */
/* right after the BODY tag itself, before anything else. */
/* You don't need to add "onMouseover" and "onMouseout" attributes!! */
/* */
/* If you'd like to add effect to other texts(not link texts), then */
/* add 'onmouseover="doRainbow(this);"' and */
/* 'onmouseout="stopRainbow();"' to the target tags. */
/* */
/* This Script works with IE4,Netscape6,Mozilla browser and above only, */
/* but no error occurs on other browsers. */
/************************************************************************/
////////////////////////////////////////////////////////////////////
// Setting
var rate = 20; // Increase amount(The degree of the transmutation)
////////////////////////////////////////////////////////////////////
// Main routine
if (document.getElementById)
window.onerror=new Function("return true")
var objActive; // The object which event occured in
var act = 0; // Flag during the action
var elmH = 0; // Hue
var elmS = 128; // Saturation
var elmV = 255; // Value
var clrOrg; // A color before the change
var TimerID; // Timer ID
if (document.all) {
document.onmouseover = doRainbowAnchor;
document.onmouseout = stopRainbowAnchor;
}
else if (document.getElementById) {
document.captureEvents(Event.MOUSEOVER | Event.MOUSEOUT);
document.onmouseover = Mozilla_doRainbowAnchor;
document.onmouseout = Mozilla_stopRainbowAnchor;
}
//=============================================================================
// doRainbow
// This function begins to change a color.
//=============================================================================
function doRainbow(obj)
{
if (act == 0) {
act = 1;
if (obj)
objActive = obj;
else
objActive = event.srcElement;
clrOrg = objActive.style.color;
TimerID = setInterval("ChangeColor()",100);
}
}
//=============================================================================
// stopRainbow
// This function stops to change a color.
//=============================================================================
function stopRainbow()
{
if (act) {
objActive.style.color = clrOrg;
clearInterval(TimerID);
act = 0;
}
}
//=============================================================================
// doRainbowAnchor
// This function begins to change a color. (of a anchor, automatically)
//=============================================================================
function doRainbowAnchor()
{
if (act == 0) {
var obj = event.srcElement;
while (obj.tagName != 'A' && obj.tagName != 'BODY') {
obj = obj.parentElement;
if (obj.tagName == 'A' || obj.tagName == 'BODY')
break;
}
if (obj.tagName == 'A' && obj.href != '') {
objActive = obj;
act = 1;
clrOrg = objActive.style.color;
TimerID = setInterval("ChangeColor()",100);
}
}
}
//=============================================================================
// stopRainbowAnchor
// This function stops to change a color. (of a anchor, automatically)
//=============================================================================
function stopRainbowAnchor()
{
if (act) {
if (objActive.tagName == 'A') {
objActive.style.color = clrOrg;
clearInterval(TimerID);
act = 0;
}
}
}
//=============================================================================
// Mozilla_doRainbowAnchor(for Netscape6 and Mozilla browser)
// This function begins to change a color. (of a anchor, automatically)
//=============================================================================
function Mozilla_doRainbowAnchor(e)
{
if (act == 0) {
obj = e.target;
while (obj.nodeName != 'A' && obj.nodeName != 'BODY') {
obj = obj.parentNode;
if (obj.nodeName == 'A' || obj.nodeName == 'BODY')
break;
}
if (obj.nodeName == 'A' && obj.href != '') {
objActive = obj;
act = 1;
clrOrg = obj.style.color;
TimerID = setInterval("ChangeColor()",100);
}
}
}
//=============================================================================
// Mozilla_stopRainbowAnchor(for Netscape6 and Mozilla browser)
// This function stops to change a color. (of a anchor, automatically)
//=============================================================================
function Mozilla_stopRainbowAnchor(e)
{
if (act) {
if (objActive.nodeName == 'A') {
objActive.style.color = clrOrg;
clearInterval(TimerID);
act = 0;
}
}
}
//=============================================================================
// Change Color
// This function changes a color actually.
//=============================================================================
function ChangeColor()
{
objActive.style.color = makeColor();
}
//=============================================================================
// makeColor
// This function makes rainbow colors.
//=============================================================================
function makeColor()
{
// Don't you think Color Gamut to look like Rainbow?
// HSVtoRGB
if (elmS == 0) {
elmR = elmV; elmG = elmV; elmB = elmV;
}
else {
t1 = elmV;
t2 = (255 - elmS) * elmV / 255;
t3 = elmH % 60;
t3 = (t1 - t2) * t3 / 60;
if (elmH < 60) {
elmR = t1; elmB = t2; elmG = t2 + t3;
}
else if (elmH < 120) {
elmG = t1; elmB = t2; elmR = t1 - t3;
}
else if (elmH < 180) {
elmG = t1; elmR = t2; elmB = t2 + t3;
}
else if (elmH < 240) {
elmB = t1; elmR = t2; elmG = t1 - t3;
}
else if (elmH < 300) {
elmB = t1; elmG = t2; elmR = t2 + t3;
}
else if (elmH < 360) {
elmR = t1; elmG = t2; elmB = t1 - t3;
}
else {
elmR = 0; elmG = 0; elmB = 0;
}
}
elmR = Math.floor(elmR).toString(16);
elmG = Math.floor(elmG).toString(16);
elmB = Math.floor(elmB).toString(16);
if (elmR.length == 1) elmR = "0" + elmR;
if (elmG.length == 1) elmG = "0" + elmG;
if (elmB.length == 1) elmB = "0" + elmB;
elmH = elmH + rate;
if (elmH >= 360)
elmH = 0;
return '#' + elmR + elmG + elmB;
}
-->
We are an intermediate-advanced, PG-13 RPG. Don't be afraid to ask if you have any questions, and suggestions are always welcome! =]
---
The world is crawling with things that go bump in the night - most people just aren’t aware of it. They live out their lives in innocent ignorance of the supernatural society, denying the obvious when they see it. That is where the Watches - the Others - come in.
Year: 2010
Season: Winter
---May 19, 2010
~ Sorry everyone, but I think TO has finally run it's course. There are too many things I don't like anymore to try and revive TO again. I've put the site in member-viewing only so that anyone who wants to grab their bio or whatever can do so, but otherwise the site is closed.